Mechanic hatch

This project delves into modes of machine-aided representation, as it applies to hatches and hachures. This is an old-school, non-numeric method of representing topography with three key variables: thickness, direction, and length. The constructed machine is used as a primitive milling platform to produce a series of engraving-based positives to be used in a block-print process. In drawing together these links between the procedurally generated drawing, its g-code conversion, the machine output, and the final printing process, our primary area of exploration will be in the translations these connections and fissures inevitably create, operating in the realm of glitches, tolerance, and degradation. To explore the ways in which this sort of “platform-based” mode of operation creates new areas of exploitation in which we can tease out latent qualities of the relationship between machine and material.

Project done in collaboration with Kevin Li

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